
Stat: Strength
Role: gank/initiation melee caster
Faction: Radiant
Q - Fissure: Slams the ground with the Raigor's mighty totem, causing the ground to crack open front of him, damaging opponents and leaving an impassable crevasse for a period of time.
W - Enchant Totem: Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack.
E - Aftershock: The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.
R - Echo Slam: Raigor sends shockwaves shooting through the ground, dealing damage and ricocheting to nearby targets for additional damage.
HoN Equivalent: Behemoth
Stat: Strength
Role: melee ganker/semicarry DPS
Faction: Radiant
Q - Storm Bolt: Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.
W - Great Cleave: Sven strikes with such force that all nearby enemies take damage
E - Warcry: With the righteous anger of one wielding Justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.
R - God's Strength: Sven gets pumped up! Adds bonus damage for 25 seconds.
HoN Equivalent: Hammerstorm
Stat: Strength
Role: melee ganker, high burst damage
Faction: Radiant
Q - Avalanche: Bombards an area with rocks, stunning and damaging enemy land units.
W - Toss: Tiny grabs the nearest unit, friend or foe, and launches it at a location. Upon landing, the unit deals damage in an area. It also receives an extra 20% of the area damage itself, or more as your size increases.
E - Craggy Exterior: Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
R - Growl: Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Increases Toss's damage, and slightly improves Tiny's movement speed.
HoN Equivalent: Pebbles
Stat: Strength
Role: Carry / Pusher
Faction: Radiant
Q - Torrent: Using his unparalleled knowledge of the sea, Daelin is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.
W - Tidebringer: Daelin's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.
E - X Marks The Spot: In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.
R - Ghost Ship: The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.
HoN Equivalent: Gladiator
Stat: Strength
Role: jungler tank initiator melee hero
Faction: Dire
Q - Berserker's Call: Mogul Kahn focuses all of his enemies' hatred on him, causing them to attack him at all costs.
W - Battle Hunger: Afflicts a target with a terrible killing hunger. The target will take damage per second and is slowed until it kills a unit.
E - Counter Helix: Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units.
R - Culling Blade: Purges the weak from Mogul Kahn's sight. Deals moderate damage, but will kill a target that is low on life.
HoN Equivalent: Legionnaire
Stat: Strength
Role: positioning-oriented semi-tank ganker melee hero
Faction: Dire
Q - Meat Hook: Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing damage then dragging the victim back to the Butcher.
W - Rot: Pudge releases the disease and filth inside of him, dealing intense damage and slowing surrounding enemies while hurting Pudge as well.
E - Flesh Heap: Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk.
R - Dismember: Chows down on a target, causing excruciating pain. Lasts 3 seconds.
HoN Equivalent: Devourer
Stat: Strength
Role: heavy gank/initiation melee caster
Faction: Dire
Q - Burrowstrike: The Sand King burrows into the ground and tunnels forward, impaling everything above him, then resurfaces.
W - Sand Storm: Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.
E - Caustic Finale: Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.
R - Epicenter: Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.
HoN Equivalent: Magmus
Stat: Strength
Role: heavy damage dealer carry
Faction: Dire
Q - Sprint: Slardar increases his movement speed dramatically, but takes 15% bonus damage.
W - Sithereen Crush: Slams the ground, stunning and damaging nearby enemy land units. Slows enemy units by 20% for 2 seconds afterwards.
E - Bash: Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.
R - Amplify Damage: Amplifies physical damage against enemy units by reducing their armor.
HoN Equivalent: Pestilence
Stat: Strength
Role: scouting disable/gank melee
Faction: Radiant
Q - Wild Axes: Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once.
W - Call of the Wild: Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.
E - Inner Beast: Releases the inner beast inside nearby allies, passively increasing their attack speed.
R - Primal Roar: The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.
HoN Equivalent: Tundra
Stat: Strength
Role: Carry
Faction: Radiant
Q - Breathe Fire: Unleashes a breath of fire on enemy units in a line in front of Dragon Knight.
W - Dragon Tail: Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage.
E - Dragon Blood: The life blood of the Dragon improves health regeneration and strengthens armor.
R - Elder Dragon Form: Dragon Knight can take the form of three powerful elder dragons.
Level 1- Green Dragon: Short poison damage over time on attack.
Level 2- Red Dragon: Splash damage on attack.
Level 3- Blue Dragon: Splash damage and slowness on attack.
Stat: Strength
Role: long-range melee DPS initiator/ganker
Faction: Radiant
Q - Battery Assault: Discharges high-powered shrapnel from openings in Rattletrap's clockwork upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds.
W - Power Cogs: The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some HP and mana and is knocked back. An element powers down if it shocks a unit.
E - Rocket Flare: Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units at a 575 AoE explosion.
R - Hookshot: Fires a grappling, piston-like attachment at a unit or location. It will latch on the first, non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and will be stunned.
HoN Equivalent: Pharaoh
Stat: Strength
Role: Support
Faction: Radiant
Q - Purification: Instantly heals a friendly unit and damages all nearby enemy units.
W - Repel: Creates a powerful divine ward that blocks most magic from affecting a target unit.
E - Degen Aura: Greatly degenerates the movement and attack capabilities of enemy units that stray too near.
R - Guardian Angel: Grants all nearby friendly units near physical invulnerability and increases health regeneration greatly.
HoN Equivalent: Jeraziah
Stat: Strength
Role: gank/semi-tank team fight
Faction: Dire
Q - Gush: Summons a spirit of the tides to damage an enemy unit. Reduces the movement speed by 40% and armor of the enemy unit. Lasts 4 seconds.
W - Kraken Shell: Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability removes negative buffs when he has taken significant damage.
E - Anchor Smash: Leviathan swings his mighty anchor with a vengeance. Deals physical damage to nearby enemy units and reduces their base attack damage by 40% for 6 seconds.
R - Ravage: Slams the ground, causing waves of spikes to ring the item in all directions. Deals damage and stuns.
Stat: Strength
Role: Carry
Faction: Dire
Q - Hellfire Blast: Skeleton King launches a sphere of hellfire from the end of his sword, causing his victim to burst into flames. Deals damage and stuns for 2 seconds followed by a 15% slow for 2 seconds.
W - Vampiric Aura: Nearby friendly melee units gain hit points when they hit enemy units.
E - Critical Strike: Gives a chance to do more damage on an attack
R - Reincarnation: Skeleton King's bones reform after death, causing him to resurrect when killed in battle. Upon reincarnation, enemy units in the area will be slowed.
Stat: Strength
Role: time-dependent aggressive gank-carry
Faction: Dire
Q - Void: Creates a damaging void. If cast at night, slows the target for 4 seconds. If cast at day, slows the target for 2 seconds.
W - Crippling Fear: In the night, the Night Stalker can cause intense fear in enemy units, causing them to miss attacks and be unable to cast spells. This has reduced effect during the day.
E - Hunter in the Night: The Night Stalker is at home at night. He attacks and moves more swiftly.
R - Darkness: Creates a period of darkness for the Night Stalker to thrive in.
Stat: Strength
Role: tanking aoe damage anti-caster melee
Faction: Dire
Q - Devour: Swallows an enemy unit for a short period of time, digesting it and absorbing its special powers.
W - Scorched Earth: Blankets the ground he walks on in flames, damaging enemies and healing the Doombringer. Also increases Lucifer's movement speed.
E - Death: Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25.
R - Doom: The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second.
Stat: Strength
Role: Carry
Faction: Radiant
Q - Inner Vitality: Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster.
W - Burning Spear: Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe.
E - Berserker's Blood: Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health
R - Life Break: Huskar reaches into the well of his own life force to heavily damage an enemy. Huskar is magic immune while charging towards the target. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this.
Stat: Strength
Role:
Faction: Radiant
Q - Acid Spray: Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced.
W - Unstable Concoction: CHANNELED - Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Razzil can brew for up to 5 seconds, each second increases the potency of the concoction. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.
E - Goblin's Greed: The Goblin converts the creep's corpse into gold. You get more gold for every extra creep you killed in the last 18 seconds.
R - Chemical Rage: The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown and increasing hitpoints and regeneration. Slightly improves movement speed.
Stat: Strength
Role: Ganker
Faction: Dire
Q - : Launch into a maddened rage, becoming immune to magic spells and gaining increased attack speed.
W - : Regenerates a portion of the attacked enemy's current HP and deals the same portion of damage per attack.
E - : Lifestealer rends an enemy, slowing the victim's movespeed and allowing allies to lifesteal on that unit, while regenerating a portion of all damage dealt. The victim recovers movement speed over 8 seconds. All damage dealt will steal life, including damage from spells.
R - : Lifestealer will infest the body of the target unit, lying dormant and undetectable inside. When he reveals himself, he deals damage to all nearby enemy units. The Lifestealer can gain experience from units that die while he is Infesting a unit. If the unit is a creep, he will devour it first, gaining health equal to the unit's current HP. Does not work on enemy Heroes.
Stat: Strength
Role: Ganker
Faction: Dire
Q - : Charge Of DarknessBreaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through will be hit by a Greater Bash, and the targeted unit is stunned upon impact. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
W - Empowering Haste: Causes the Spirit Breaker to gain power with higher movement speed, allowing him to deal extra damage based on his movement speed. His presence increases the movement speed of nearby allied units.
E - Greater Bash: Gives a chance to stun and knockback an enemy unit on an attack, as well as gaining bonus movement speed after a bash occurs.
R - Nether Strike: Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash occurs and deals bonus damage. SCEPTER UPGRADABLE: Causes the Greater Bash to hit an area around the initial target, decreases cooldown, and increases cast range.
Stat: Agility
Role: agile melee anti-caster hard carry
Faction: Radiant
Q - Mana Break: Each attack burns mana based on skill level.
W - Blink: Short distance teleportation that allows one to move in and out of combat.
E - Spell Shield: Magina learns to protect himself with an anti-magic shield. Increases his resistance to magic damage.
R - Mana Void: Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
HoN Equivalent: Magebane
Stat: Agility
Role: high DPS fragile ranged hard carry
Faction: Radiant
Q - Frost Arrows: Induces a freezing effect to the item's attacks. Each attack slows the enemy's movement rate.
W - : SilenceStops all enemies in a target area from casting spells.
E - : Trueshot AuraAn aura that gives friendly nearby units bonus damage to their ranged attacks.
R - : MarksmanshipThe Ranger's accuracy has increased.
Stat: Agility
Role: Carry
Faction: Radiant
Q - Blade Fury: Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units.
W - Healing Ward: Summons a Healing Ward that heals all nearby allied units' life.
E - Blade Dance: Yurnero's cunning blade gives him a chance to deal double damage on each attack.
R - Omnislash: Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing. The search area is 450.
HoN Equivalent: Swiftblade
Stat: Agility
Role: ranged ganker semi-carry
Faction: Radiant
Q - Starfall: Calls down a wave of meteors to damage each nearby enemy. One random enemy unit within 175 aoe will get hit again for half the damage.
W - Elune's Arrow: Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range.
E - Leap: Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Speed bonus lasts 10 seconds.
R - Moonlight Shadow: Turns Nightshade and all allied itemes invisible. If Invisibility is broken, it gets restored after the fade time during the shadow duration.
HoN Equivalent: Valkyrie
Stat: Agility
Role: Carry / Ganker
Faction: Dire
Q - Bloodrage: Drives a unit into a bloodthristy rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second.
W - Blood Bath: Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.
E - Strygwyr's Thirst: Enables Strygwyr to sense the bleeding of any enemy hero below 40% hp. If he finds one, Strygwyr gains vision of that unit and increased movement speed.
R - Rupture: Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.
HoN Equivalent: Blood Hunter
Stat: Agility
Role: positioning-based nuke DPS carry
Faction: Dire
Q - Shadowraze: Gives the Shadow Fiend the power to desecrate regions in front of him at varying distances.
W - Necromastery: Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.
E - Pressence of the Dark Lord: The presence of such a horrible creature terrifies nearby enemies, reducing their armor.
R - Requiem of Souls: Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the Shadow Fiend. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.
HoN Equivalent: Soulstealer
Stat: Agility
Role: ranged position-based tank carry
Faction: Dire
Q - Plasma Field: Razor releases a wave of energetic plasma. which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from Razor the more energy it has.
W - Static Link: Taps into the energy of a target item, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and add it to his own. Drains up to 8 seconds. Bonus lasts 13 seconds after that.
E - Unstable Current: Razor's very body is a constantly shifting miasma of dark energy. This unnatural state allows him to move with supernatural speed, and any foe foolish enough to launch a direct magical assault against him will have their boldness rewarded with a shock of purging electricity.
R - Eye of the Storm: The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.
HoN Equivalent: Corrupted Disciple
Stat: Agility
Role: ranged gank DPS pusher
Faction: Dire
Q - Venomous Gale: Releases a Venomous Gale which poisons enemy units it comes in contact with. Poisoned units take initial damage, damage over time, and have their movement speed slowed for a short duration.
W - Poison Sting: Adds poison damage to this item's normal attacks, slowing movement speed. Lasts 7 seconds.
E - Plague Ward: Summons an immobile serpentine ward. The ward is immune to magic. Lasts 40 seconds.
R - Poison Nova: Creates a ring of noxious poison that damages enemy units over a 12 second period. Can be improved by Aghanim's Scepter.
HoN Equivalent: Slither
Stat: Agility
Role: ranged attribute-based gank carry
Faction: Radiant
Q - Waveform: Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.
W - Adaptive Strike: Blasts a target with magical energy, dealing damage and disabling the target based on the Morphling's dominant attribute between Agility and Strength.
E - Morph: The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. The process is reversible.
R - Replicate: The Morphling has the unique ability to replicate any target friendly or enemy item. Although it only deals 50% damage, the item can morph into his replication, instantly taking its position.
Stat: Agility
Role: ranged support movement-based hard ganker
Faction: Radiant
Q - Magic Missile: A magic missile is thrown at an enemy unit, causing damage. Stuns for 1.75 seconds.
W - Wave of Terror: Shendelzare lets loose a wicked cry, terrorizing enemy units. Their armor is reduced.
E - Command Aura: Increases nearby units' damage.
R - Nether Swap: Instantaneously swaps positions with a target item.
HoN Equivalent: Andromeda
Stat: Agility
Role: Carry / Ganker
Faction: Radiant
Smoke Screen: Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks. Also slows by 25% at all levels.
Blink Strike: Teleports to a unit and strikes it if it is a foe, dealing bonus damage.
Backstab: The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind.
Permanent Invisibility: Rikimaru becomes permanently invisible when not attacking.
HoN Equivalent: Night Hound
Stat: Agility
Role: long-ranged farmer DPS carry
Faction: Radiant
Q - Shrapnel: Fires a ball full of shrapnel into the air which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 1/3 damage to buildings. Lasts for 8 seconds
W - Headshot: A shot to the head deals bonus damage and stuns for a short duration.
E - Take Aim: Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
R - Assasinate: Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
HoN Equivalent: Flint Beastwood
Stat: Agility
Role: kiting fragile melee hard carry
Faction: Dire
Q - Time Walk: Quickly moves to a target location and slows the movement and attack of all units along its path for 3 seconds.
W - Backtrack: Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack both physical and magical attacks.
E - Time Lock: Gives a chance that an attack will do bonus damage and lock a unit in time
R - Chronosphere: Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere.
HoN Equivalent: Chronos
Stat: Agility
Role: kiting DPS assassin ranged carry
Faction: Dire
Q - Poison Attack: Coats Viper's attack with poison. Slows movement and attack speeds and lasts 2 seconds.
W - Nethertoxin: Adds a powerful toxin to your attacks. Deals more damage the lower the target's health is. Half damage on non-item units and buildings.
E - Corrosive Skin: Viper's body is covered with poison, granting increased resistance to spells. Also, any unit that attacks Viper will become infected, taking minor damage and having its movement speed and attack speed reduced for 3 seconds.
R - Viper Strike: Strikes with a vicious bite, slowing movement and attack speed significantly and dealing poison damage over time.
Stat: Agility
Role: Carry / Pusher
Faction: Dire
Q - Spawn Spiderlings: Broodmother injects her young into an enemy unit, dealing damage. The spiderlings will hatch if the target is killed while under this influence.
W - Spin Web: Throws out a web that renders Broodmother invisible in its vicinity, while also boosting regeneration, and granting a passive movement speed increase.
E - Incapacitating Bite: Broodmother's venom cripples enemy units, causing her attacks to slow and deal bonus damage, as well as giving the affected unit a chance to miss its attacks.
R - Insatiable Hunger: A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack.
HoN Equivalent: Similar to Tremble
Stat: Agility
Role: very mobile fragile assassin ranged carry
Faction: Dire
Q - The Swarm: Summons a swarm of beetles.
W - Shukuchi: Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage. Lasts 4 seconds
E - Geminate Attack: Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this.
R - Time Lapse: Warps the Weaver 5 seconds back in time, resetting the HP, Mana and position. Does not affect cooldown, gold or experience.
Stat: Agility
Role: global-based melee tank hard carry
Faction: Dire
Q - Spectral Dagger: The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.
W - Desolate: Deals bonus damage that cuts through armor when attacking a item that has no nearby allied units. Works on Illusions.
E - Dispersion: Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE. The further away the enemy is the less damage is dealt.
R - Haunt: Creates a haunting image beside each enemy item. These images are uncontrollable, take 200% damage, deal 40% damage and each of them will attack only its pair. Haunting images have a 1 second delay before they become active.
HoN Equivalent: Sand Wraith
Stat: Agility
Role: Carry / Ganker
Faction: Radiant
Q - Shuriken Toss: Hurls a deadly shuriken at an enemy unit, dealing damage.
W - Jinada: Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.
E - Shadow Walk: Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.
R - Track: Tracks an enemy hero and grants a gain in movement speed to allies near the hunted. If the target dies, Bounty Hunter and nearby heroes collect a bounty in gold.
Stat: Agility
Role: Carry / Jungler
Faction: Radiant
Q - Earthshock: Ursa slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.
W - Overpower: Using his skill in combat, Ursa gains increased attack speed for a set number of attacks or until the duration expires.
E - Fury Swipes: Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. Each hit on the same target within 6 seconds, including the first hit, deals damage and increases the damage taken by subsequent attacks. If the same target is not attacked after 6 seconds, the bonus damage is lost. Fury Swipes is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
R - Enrage: Ursa goes into a frenzy, gaining a percentage of his current health as bonus damage. Lasts 15 seconds.
Stat: Intelligence
Role: Support
Faction: Radiant
Q - Crystal Nova: Blasts enemy units around a target point with a wave of damaging frost that slows movement speed and attack rate for 4 seconds.
W - : FrostbiteFreezes the target in a case of ice, prohibiting movement and attacking. Deals 70 damage per second.
E - : Brilliance AuraGives additional mana regeneration to all friendly units on the entire map.
R - : Freezing FieldCauses many random icy explosions in an area surrounding Rylai. Enemy units in the Freezing Field are slowed. Can be improved by Aghanim's Scepter
HoN Equivalent: Glacius
Stat: Intelligence
Role: Initiator
Faction: Radiant
Q - Illusory Orb: Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place.
W - Waning Rift: Releases Puck's mystical faerie dust around him dealing damage and silencing enemies.
E - Phase Shift: Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.
R - Dream Coil: Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time.
HoN Equivalent: Bubbles
Stat: Intelligence
Role: Ganker / Semi-Carry
Faction: Radiant
Q - Static Remnant: Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy unit comes near it. Lasts 12 seconds.
W - Electric Vortex: Storm focuses his energy to rip open vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.
E - Overload: Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.
R - Ball Lightning: Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
HoN Equivalent: Doctor Repulsor
Stat: Intelligence
Role: Carry / Pusher
Faction: Radiant
Q - Shackleshot: Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.
W - Powershot: Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels up to 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target it hits and is reduced by 10% with each other it passes through.
E - Windrunner: Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for a short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.
R - Focus Fire: Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed on one target. Damage is reduced in this state.
Stat: Intelligence
Role: Support / Ganker
Faction: Dire
Q - Frost Nova: Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.
W - Frost Armor: Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2 seconds. Lasts 40 seconds.
E - Dark Ritual: Sacrifices a target friendly unit to convert its hit points into mana.
R - Chain Frost: Releases a jumping breath of frost that jumps 7 times.
HoN Equivalent: Plague Rider
Stat: Intelligence
Role: Ganker / Support
Faction: Dire
Q - Impale: The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground.
W - Voodoo: Transforms an enemy unit into a random critter, disabling special abilities.
E - Mana Drain: Absorbs the magical energies of a target enemy unit by taking mana from it every second.
R - Finger Of Death: Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.
HoN Equivalent: Witch Slayer
Stat: Intelligence
Role: Support / Ganker
Faction: Dire
Q - Paralyzing Cask: Vol'Jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time. Deals damage per bounce.
W - Voodoo Restoration: Vol'Jin focuses his voodoo magic to heal nearby allied units.
E - Maledict: Targets an area with an ancient voodoo curse. Cursed itemes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse.
R - Death Ward: Summons a deadly ward to attack enemy itemes.
HoN Equivalent: Voodoo Jester
Stat: Intelligence
Role: Initiator / Jungle
Faction: Dire
Q - Malefice: Focuses Darchrow's hatred on a target, causing it to take damage over time and become repeatedly stunned.
W - Demonic Conversion: Splits a creep into 3 malevolent aspects of itself, coming under your control.
E - Midnight Pulse: Steeps an area in dark magic, causing all opponents who dare enter to take damage.
R - Black Hole: Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage.
HoN Equivalent: Tempest
Stat: Intelligence
Role: Ganker
Faction: Radiant
Q - Arc Lightning: Hurls a bolt of arcing energy that laces through many nearby enemy units.
W - Lightning Bolt: Summons a bolt of lightning from the heavens to strike a target enemy.
E - Static Field: Whenever Zeus casts a spell, he shocks all nearby enemy itemes for a percentage of their current hit points as damage.
R - Thundergod's Wrath: Strikes down all enemy itemes with a bolt of lightning.
HoN Equivalent: Thunderbringer
Stat: Intelligence
Role: Ganker / Pusher
Faction: Radiant
Q - Dragon Slave: A wave of fire that ripples out from Lina Inverse, causing damage to land units in a line.
W - Light Strike Array: Summons a column of flames that damages and stuns enemies for 1.6 seconds.
E - Fiery Soul: Grants you bonus attack and movement speed each time you cast a spell. Stacks with itself. Lasts 5 seconds.
R - Laguna Blade: Fires off a bolt of lightning at a single target, dealing critical damage.
HoN Equivalent: Pyromancer
Stat: Intelligence
Role: Pusher
Faction: Radiant
Q - Ether Shock: Calls forth a cone of lightning, hitting multiple enemy units for damage.
W - Voodoo: Transforms an enemy unit into a random critter, disabling special abilities.
E - Shackles: Magically binds a target enemy, so that it cannot move or attack.
R - Mass Serpent Ward: Summons 8 immobile serpentine wards to attack enemies. The wards are immune to magic.
HoN Equivalent: Pollywog Priest
Stat: Intelligence
Role: Ganker / Pusher
Faction: Radiant
Q - Laser: Fires an intense beam of light at a target, blinding it for 2 seconds causing it to miss all of its attacks. Deals precise damage.
W - Heat Seeking Missile: The Tinker fires a rocket at the nearest visible enemy item.
E - March of the Machines: Calls in hordes of robotic goblins to destroy your enemies.
R - Rearm: Instantly reloads the Tinker's weapons.
Stat: Intelligence
Role: Pusher / Support
Faction: Dire
Q - Death Pulse: The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies.
W - Heartstopper Aura: The deathly air stills the hearts of his opponents, causing them to lose a percentage of their max health over time.
E - Sadist: Reveling in death and pain, the Necrolyte gains mana back for killing units.
R - Reaper`s Scythe: Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing. Stuns for 1.5 seconds.
HoN Equivalent: Soul Reaper
Stat: Intelligence
Role: Support
Faction: Dire
Q - Fatal Bonds: Binds several enemy units together, causing 20% of the damage dealt to one of them to be felt by the others.
W - Shadow Ward: Demnok whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
E - Upheaval: A powerful slowing current that grows stronger as it's channelled. Lasts up to 10 seconds, slowing enemies up to 84%.
R - Rain Of Chaos: Summons a Golem from the sky, dealing 100 damage and stunning enemies for one second. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack.
Stat: Intelligence
Role: Semi-Carry / Ganker
Faction: Dire
Q - Shadow Strike: Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Slow quantity increases per level.
W - Blink: Short distance teleportation that allows Queen of Pain to move in and out of combat.
E - Scream Of Pain: The Queen of Pain lets loose a piercing scream, damaging nearby enemies.
R - Sonic Wave: Creates a gigantic wave of sound which deals heavy damage to all units in a line SCEPTER UPGRADABLE: Reduces cooldown and increases damage.
HoN Equivalent: Wretched Hag
Stat: Intelligence
Role: Pusher
Faction: Dire
Q - Nether Blast: Creates a blast of exploding pulses from the Nether Plane, dealing damage to units and buildings.
W - Decrepify: Pugna casts a powerful banishing magic on a unit. The unit is sent to the ethereal plane for a small period of time, reducing its movement speed by 50% and rendering it unable to attack. Units under the effect of Decrepify take 40% extra damage from Spells
E - Nether Ward: Summons a Nether Ward that prevents enemy itemes from regenerating mana and can cast Mana Flare, which deals damage to enemy itemes as they cast spells. Lasts 25 seconds. Each level increases the area of effect of the Ward's Mana Flare, the Mana Flare damage, the negative mana regen and the hp of the ward.
R - Life Drain: Pugna summons a very powerful draining magic that absorbs the life essence of an enemy unit. Lasts 9 seconds.
Stat: Intelligence
Role: Ganker / Jungler / Pusher
Faction: Radiant
Q - Sprout: Sprouts a ring of trees around a unit, trapping it in place.
W - Teleportation: Teleports to any explored point on the map.
E - Force of Nature: Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.
R - Wrath of Nature: Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage.
Stat: Intelligence
Role: Pusher
Faction: Radiant
Q - Untouchable: Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.
W - Enchant: Brings target unit under control of Aiushtha. If the unit cannot be converted, it will be slowed instead.
E - Nature's Attendants: Releases a swarm of wisps to heal nearby allies in a 275 radius. Each wisp lasts 10 seconds and heals 10hp/sec.
R - Impetus: Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is.
Stat: Intelligence
Role: Ganker
Faction: Radiant
Q - Dual Breath: An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
W - Ice Path: Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units.
E - Liquid Fire: Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims, and slow their attacks.
R - Macropyre: Jakiro unleashes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 5 seconds, and has a 225 AOE radius.
Stat: Intelligence
Role: Jungle / Support / Pusher
Faction: Radiant
Q - Penitence: Forces a unit to accept punishment for its sins, causing it to move slower and accept more damage from attacks and spells.
W - Test of Faith: Deals variable damage based on the unit's faith.
E - Holy Persuasion: Takes control of a target enemy unit. If cast on allied unit, teleports it to safety. Instantly teleports Chen's persuaded creeps.
R - Hand of God: Fully regenerates your converted creeps. Heals all allied itemes on the map.
HoN Equivalent: Ophelia
Stat: Intelligence
Role: Support
Faction: Dire
Q - Poison Touch: A poisonous magic is placed on an enemy unit, causing it to move slowly and eventually become paralyzed. The longer the poison takes to set in, the slower the unit will become.
W - Shallow Grave: Shallow Grave prevents any damage from killing the targetted item.
E - Shadow Wave: Sends forth a Shadow Wave to heal a few units. Healed units also damage a small area around them for the same amount.
R - Weave: A powerful shadow magic used to increase or decrease defenses over time.
HoN Equivalent: Demented Shaman
Stat: Intelligence
Role: Pusher / Semi-Carry
Faction: Dire
Q - Split Earth: Splits the earth under your enemies' feet. Deals damage and stuns for a short duration.
W - Diablolic Edict: Saturates the area around Leshrac with magic, causing random explosions to enemies. Lasts 8 seconds.
E - Lightning Storm: Calls a lightning storm that hits nearby enemies.
R - Pulse Nova: Summons a Pulse Nova every second to damage nearby enemies.
HoN Equivalent: Torturer
Stat: Intelligence
Role: Support
Faction: Dire
Q - Vacuum: Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.
W - Ion Shell: Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it.
E - Surge: Floods a target with excess power giving it maximum speed for a brief period of time.
R - Wall of Replica: Raises a wall out of pure mana across the landscape. Enemy itemes who attempt to pass through it will take damage and have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up.
Stat: Intelligence
Role: Ganker
Faction: Dire
Q - Sticky Napalm: Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.
W - Flamebreak: Hurls an explosive cocktail in a line that explodes on the first enemy unit it hits, stunning that unit while knocking back and dealing damage to enemies in the area.
E - Firefly: Batrider takes to the skies, laying down a flaming trail from the air. While flying, the rail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.
R - Flaming Lasso: Lassoes an enemy and drags them in batrider's wake. Victims cannot be dragged over impassible terrain. Dragging units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
HoN Equivalent: Has ability similar to Rampage
Stat: Intelligence
Role: Ganker / Support
Faction: Dire
Q - Cold Feet: The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground.
W - Ice Vortex: Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location.
E - Chilling Touch: Releases a gust of cold wind at a target area, enchanting allied itemes with bonus magical damage on their attacks.
R - Ice Blast: Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic.
Stat: Intelligence
Role: Pusher / Tank
Faction: Dire
Q - Locust Swarm: Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.
W - Silence: Prevents enemy units in a target area from casting spells.
E - Witchcraft: Increases the potency of Death Prophet's spells by reducing costs and cooldowns, while providing a passive movement speed boost. Adds additional spirits to Exorcism.
R - Exorcism: Unleashes evil spirits to drain the life of nearby enemy units and structures. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Lasts 30 seconds.
Stat: Intelligence
Role: Semi-Carry / Support
Faction: Radiant
Q - Curse Of The Silent: Curses the target area, causing enemy units to take damage and lose mana until they cast a spell.
W - Glaives Of Wisdom: Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence.
E - Last Word: Enemy heroes nearby will be silenced whenever they cast a spell. If an enemy hero dies while under the effect of Last Word, Silencer will permanently steal 1 Intelligence from that hero. If Silencer is the killer, he will steal 2 Intelligence.
R - Global Silence: Silencer stops all sound, preventing enemy heroes on the map from casting spells.
ID: 283
Cost: Drop Only
Passive: Reincarnation
Brings you to life with full health and mana 5 seconds after you die at the location where you died. Item is removed from your inventory after reincarnating you once. Item is also removed from your inventory when Roshan respawns (10 minutes after he was killed).
Note: 1 Charge
HoN Equivalent: Token of Life
ID: 297
Cost: 4200
Requires: Point Booster, Ogre Axe, Blade of Alacrity, Staff of Wizardry, Agahnim's Scepter Recipe
+10 All Attributes
+200 HP
+150 Mana
Passive: Ultimate Upgrade
Upgrades the ultimate of Earthshaker, Pandaren Brewmaster, Stone Giant, Clockwerk Goblin, Sacred Warrior, Sand King, Spiritbreaker, Axe, Doom Bringer, Lord of Avernus, Night Stalker, Butcher, Undying, Juggernaut, Moon Rider, Faceless Void, Lightning Revenant, Vengeful Spirit, Venomancer, Netherdrake, Crystal Maiden, Enchantress, Faerie Dragon, Holy Knight, Prophet, Lord of Olympia, Slayer, Windrunner, Goblin Techies, Invoker, Shadow Priest, Shadow Shaman, Tormented Soul, Twin Head Dragon, Witch Doctor, Bane Elemental, Demon Witch, Lich, Necrolyte, Oblivion, Obsidian Destroyer, Queen of Pain, and Warlock.
HoN Equivalent: Staff of the Master
ID: 230
Cost: 170
Active Summon Animal Courier
Creates an Animal Courier to carry items. 5 manacost.
Note: 1 charge.
HoN Equivalent: Monkey Courier
ID: 302
Cost: 1500
Requires: Boots of Speed, Energy Booster
+65 Movement Speed
+250 Mana
Active: Replenish Mana
Restores 135 mana in a 600 AoE. 25 manacost. 45 seconds cooldown.
Can be disassembled
ID: 320
Cost: 2600
Requires: Helm of Iron Will, Gloves of Haste, Blades of Attack, Armlet of Mordiggiian Recipe
+9 Damage
+15% Attack Speed
+5 Armor
+5 HP Regeneration
Active: Unholy Strength
Add 31 damage, 10 attack speed, and 25 strength while active. Drains 37 HP per second. Activating has a 5 second cooldown. You can't die from the 35 HP loss per second, nor from the health loss when deactivating.
Note: Can only carry 1
HoN Equivalent: Insanitarius
ID: 280
Cost: 5350
Requires: Plate Mail, Hyperstone, Chainmail, Assault Cuirass Recipe
+35 Attack Speed
+10 Armor
Passive: Attack Speed Aura
Adds 20 attack speed. 900 AoE
Passive: Positive Armor Aura
Adds 5 armor. 900 AoE. Affects buildings. Doesn't stack with armor auras from Assault Cuirass, Ring of Basilius, or Vladmir's Offering.
Passive: Negative Armor Aura
Remove 5 armor to enemies. 900 AoE. Affects enemy buildings.
HoN Equivalent: Daemonic Breast Plate
ID: 317
Cost: 4350
Requires: Claymore, Broadsword, Perseverance
+65 Damage
+6 HP Regeneration
+150% Mana Regeneration
Passive: Cleave
35% cleave on attack. 225 AoE. Cleave doesn't work on ranged units.
HoN Equivalent: Runed Cleaver
ID: 282
Cost: 3900
Requires: Ogre Axe, Mithril Hammer, Black King Bar Recipe Scroll
+10 Strength
+24 Damage
Active: Avatar
Gives magic immunity. Duration and cooldown decrease each time it is used. Lasts 10/9/8/7/6/5 seconds. 80/75/70/65/60/55 seconds cooldown.
HoN Equivalent: Shrunken Head
ID: 288
Cost: 2200
Requires: Broadsword, Chainmail, Robe of the Magi
+22 Damage
+5 Armor
+10 Intelligence
Active: Damage Return
Returns any damage you take (after reductions) to the unit that dealt the damage (you still take the damage as well). Damage is returned as pure damage Lasts 4 seconds. 25 manacost. 22 seconds cooldown.
HoN Equivalent: Barbed Armor
ID: 236
Cost: 2150
Active: Blink
Teleports the caster to 1200 range. Can't be used if the carrier was damaged by an enemy player-controlled unit or Roshan in the last 3 seconds. 75 manacost. 14 seconds cooldown.
Note: Can't be held by Butcher or Vengeful Spirit
HoN Equivalent: Portal Key
ID: 285
Cost: 5050
Requires: Soulbooster, Perseverance
+500 HP
+400 Mana
+8 HP Regeneration
Passive: Bloodpact
Gains 1 charge each time an enemy hero dies in 1000 AoE. Each charge gives 1 mana regeneration per second. When the bearer dies, this loses one third its charges (rounded down) but restores 400 + 30 per charge HP to allied units in 1700 range. While dead, the bearer gains 1800 AoE vision at the location of death, and gains experience in 1000 AoE. Gold lost on death is reduced by 30 per charge. Respawn time is reduced by 3 seconds per charge. Bloodpact only functions for the highest priority Bloodstone in the inventory.
Note: Starts with 5 charges.
HoN Equivalent: Sacrificial Stone
ID: 238
Cost: 500
+55 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
HoN Equivalent: Marchers
ID: 268
Cost: 2700
Requires: Boots of Speed, Boots of Travel Recipe
+95 Movespeed
Active: Teleport
Teleports you to an allied non-hero unit or building. 3 seconds casting time. 75 manacost. 60 seconds cooldown. Shares cooldown with Scroll of Town Portal. Double clicking teleports you to fountain
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
HoN Equivalent: Post Haste
ID: 226
Cost: 600
Active: Regenerate
Restores 135 HP and 70 mana over 3 seconds. Effect ends if you take damage. When used, Magic Bottle 3/3 changes to 2/3, 2/3 changes to 1/3, and 1/3 changes to Empty Bottle. Can't be used when Empty Bottle. 0.5 second cooldown.
Active: Rune Capture
Stores a rune in an Empty Bottle. When a rune is used, this item is refilled to Magic Bottle 3/3. Stored runes are automatically used after 120 seconds. Can't be drop if it has a rune stored.
Note: This item is refilled to Magic Bottle 3/3 when near the fountain.
HoN Equivalent: Bottle
ID: 276
Cost: 525
Requires: Gauntlets of Ogre Strength, Circlet of Nobility, Bracer Recipe
+6 Strength
+3 Agility
+3 Intelligence
+3 Damage
HoN Equivalent: Fortified Bracer
ID: 304
Cost: 803
Requires: Chainmail, Ironwood Branch, Nathrezim Buckler Recipe
+5 Armor
+2 All Attributes
Active: Armor Bonus
Adds 2 armor to allied units. 700 AoE. Lasts 25 seconds on heroes (30 seconds on units). 10 manacost. 25 seconds cooldown.
HoN Equivalent: Shield of the Five
ID: 314
Cost: 6000
Requires: Eaglehorn, Talisman of Evasion, Quarterstaff
+30 Agility
+30 Damage
+30 Attack Speed
+30% Evasion
HoN Equivalent: Wingbow
ID: 350
Cost: Drop Only
Active: Restore Health and Mana
Instantly restores 2500 HP and 1000 Mana. You can target an ally or yourself to receive the effect. Double clicking the item will use it on yourself.
HoN Equivalent: Bananas
ID: 223
Cost: 50
Active: Regenerate Mana
Restores 100 mana over 30 seconds. Effect ends if affected unit takes damage. You can target an ally or yourself to receive the effect.
Double clicking on Clarity Potion causes it to be used on your hero.
Note: Stacks with itself in inventory. 1 charge.
HoN Equivalent: Mana Potion
ID: 319
Cost: 2150
Requires: Blades of Attack, Broadsword, Crystalis Recipe
+35 Damage
Passive: Critical Strike
20% chance to deal 1.75x normal damage on an attack.
ID: 347
Cost: 5750 ( 1200 )
+81 Damage
Passive: Critical Strick
Gives a 25% chance to deal 2.5x normal damage on an attack.
ID: 295
Cost: 2805 ( 1300 )
Requires: Staff of Wizardry, Null Talisman
+13/15/17/19/21 Intelligence
+3 All Attributes
+9 Damage
Active: Energy Burst
Deals magical damage to the target unit based on Dagon's current level. Mana cost, cooldown, and casting range are also based on Dagon's level.
HoN Equivalent: Codex
ID: 330
Cost: 4400
Requires: Mithril Hammer, Stygian Desolator Recipe
+60 Damage
Passive: Corruption
Causes attacks to place a buff that reduces armor by 6 (works on buildings). Lasts 7 seconds. Orb effect.
HoN Equivalent: Shieldbreaker
ID: 333
Cost: 3300
Requires: 2x Blades of Alacrity, Robe of the Magi, Diffusal Blade Recipe
22/26 Agility
6/10 Intelligence
Passive: Feedback
Causes your attacks to burn 20 (36 when upgraded) mana and deal bonus physical damage equal to the amount of mana burned. Orb effect.
Active: Purge
Purges a target unit, removing buffs, slowing, and dealing 99999 damage if it is a summoned unit. Non-hero units will be paused for the first 3 seconds instead of slowed. Slow lasts 4 seconds. 8 seconds cooldown. 600 cast range.
Note: Can be upgraded once by buying the recipe again. 8 charges. Charges are refreshed to 8 when it is upgraded.
HoN Equivalent: Nullfire Blade
ID: 311
Cost: 6200
Requires: Sacred Relic, Demon Edge
+250 Damage
Note: Drops on death.
HoN Equivalent: Doom Bringer
ID: 310
Cost: 1725
Requires: Bracer, Robe of the Magi, Ancient Janggo of Endurance Recipe
+9 All Attributes
+9 Damage
Passive: Endurance Aura
5 attack speed, 5% movement speed, 900 AoE
Active: Endurance
Gives 10 attack speed and 10% movement speed during 6 seconds to all allied player-controlled units. 900 AoE. Lasts for 6 seconds. 30 second cooldown.
Note: Comes with 4 charges. The charges can be replenished by buying the recipe again.
ID: 229
Cost: 180
Active: Reveal
Places a buff on enemy units in 1050 AoE that prevents them from becoming invisible. Lasts 12 seconds. 5 manacost. 60 seconds cooldown.
Note: 2 charges.
HoN Equivalent: Dust of Revelation
ID: 322
Cost: 4900
Requires: Eaglehorn, Ghost Scepter
+40 Agility
+10 Strength
+10 Intelligence
Active: Ether Blast
Upon targeting a hero, both your hero and the target get banished for 3 seconds. Target takes 75 + 2.0x your Agi in magic damage and is slowed by 60% for 3 seconds. 50 mana costs. 30 seconds cooldown.
Note: Shares cooldown with Ghost Scepter. Can target self. Can be disassembled.
ID: 293
Cost: 2800 ( 600 )
Requires: Staff of Wizardry, Sage's Mask, Void Stone
+10 Intelligence
+150% Mana Regeneration
+25 Movement Speed
Active: Cyclone
Cyclones a target unit, making it invulnerable but unable to act. Double clicking the item will make cyclone be used on yourself. Can target enemies or yourself. Lasts 2.5 seconds, costs 75 mana, has a 30 second cooldown, and has a casting range of 700.
HoN Equivalent: Stormspirit
ID: 326
Cost: 5850
Requires: 2x Ultimate Orb, Point Booster, Orb of Venom
+25 All Attributes
+200 HP
+150 Mana
Passive: Cold Attack
Causes attacks to slow the movement speed of the target by 30% and attack speed by 20%. Lasts 3 seconds if wielder is melee (2 seconds if ranged). Orb effect (if melee). Buff placer.
HoN Equivalent: Frostwolf's Skull
ID: 303
Cost: 400
Requires: Animal Courier, Flying Courier
Active: Summon Flying Courier
Creates a Flying Courier to carry items. Flying Courier has 150 HP, 10 armor
Burst: Moves at max movespeed for a short time.
Courier Shield: Invulnerable for a short time, and magic immunity.
Flying Courier cannot carry Gem of True Sight or Aegis of the Immortal
HoN Equivalent: Winged Courier
ID: 294
Cost: 2200 ( 300 )
Requires: Staff of Wizardry, Quarterstaff, Force of Nature Recipe
+10 Intelligence
+10 Damage
+10% Attack Speed
Active: Force
Pushes any unit 600 units in the direction it is facing over a 0.3s duration, double clicking the item will make Force be used on yourself. Does not interrupt the target's actions. Costs 25 mana, has a 20 second cooldown, and a 800 cast range.
HoN Equivalent: Tablet of Command
ID: 239
Cost: 700
Passive: True Sight
+1100 AoE
Note: Drops on death.
Cooldown: 8 minutes
HoN Equivalent: Bound Eye
ID: 243
Cost: 1600
+7 All Attributes
Active: Ghost Form
Enemies can't attack you. You can't attack. 40% extra damage from spells. Ends if you become magic immune. Will have no effect if you're magic immune. Lasts 4 seconds. 30 second cooldown.
HoN Equivalent: Void Talisman
ID: 272
Cost: 1900
Requires: Gloves of Haste, Hand of Midas Recipe
+30 Attack Speed
Active: Transmute
Kills a target non-hero non-ancient unit, giving bonus reliable gold. Gives 190 reliable gold (you do not get the normal creep bounty). Also gives 1.5 times the normal experience when used on a unit. 100 seconds cooldown.
HoN Equivalent: Alchemist's Bones
ID: 308
Cost: 603
Requires: Ring of Regeneration, Ironwood Branch, Headdress of Rejuvenation Recipe
+2 All Attributes
Passive: Regeneration Aura
3 HP regeneration. 500 AoE.
HoN Equivalent: Refreshing Ornament
ID: 224
Cost: 100
Active: Regenerate Health
Restores 400 HP over 10 seconds. Effect ends if affected unit takes damage. You can target an ally or yourself to receive the effect.
Double clicking on Healing Salve causes it to be used on your hero.
Note: Stacks with itself in inventory. 1 charge.
HoN Equivalent: Healing Potion
ID: 281
Cost: 5500
Requires: Messerschmidt's Reaver, Vitality Booster, Heart of Tarrasque Recipe
+40 Strength
+300 HP
Passive: Health Regeneration
Regenerates 2% of max health each second. Only regenerates health when the bearer has not taken damage from a player owned source or Roshan in the last 6 seconds (ranged) or 4 seconds (melee). Doesn't stack with itself.
HoN Equivalent: Behemoth's Heart
ID: 335
Cost: 950
+5 Armor
+3 HP/sec Regeneration
HoN Equivalent: Helm of the Victim
ID: 328
Cost: 1850
Requires: Helm of Iron Will, Mask of Death
+20 Damage
+5 Armor
Passive: Lifesteal
15% lifesteal on attacks. Orb effect.
Active: Dominate
Brings the target non-hero non-ancient unit under your control. Dominated unit lasts for 20 minutes, after which it dies. Spells last the same duration on Dominated units as they would on a hero. 75 manacost. 300 seconds cooldown. 700 cast range.
Note: Can be disassembled
HoN Equivalent: Whispering Helm
ID: 290
Cost: 2125
Requires: Planeswalker's Cloak, Ring of Health, 2x Ring of Regeneration
+30% Spell Resistance
+8 HP Regeneration
HoN Equivalent: Shaman's Headdress
ID: 286
Cost: 5175
Requires: Perseverance, Ultimate Orb, Linken's Sphere Recipe
+6 HP Regeneration
150% Mana Regeneration
+15 All Attributes
Blocks most targeted spells once every 20 seconds
HoN Equivalent: Null Stone
ID: 329
Cost: 2700
Requires: Mithril Hammer, Gloves of Haste, Maelstrom Recipe
+24 Damage
+25 Attack Speed
Passive: Chain Lightning
25% chance to release a Chain Lightning on attack. Hits 4 units. 120 damage to each. 500 bounce range. Orb effect.
HoN Equivalent: Thunderclaw
ID: 241
Cost: 200
Active: Energy Charge
Restores 15 HP and mana for each charge. Note: Gains 1 charge every time an enemy unit casts an ability in a 1200 AoE that is not in the fog of war. Maximum of 10 charges. Certain abilities, such as arrow abilites (Frost Arrow, Poison Attack) and item abilities, will not add a charge.
HoN Equivalent: Mana Battery
ID: 279
Cost: 509
Requires: Magic Stick, 3x Ironwood Branch, Magic Wand Recipe
+3 All Attributes
Active: Energy Charge
Restores 15 HP and mana for each charge.
Note: Gains 1 charge every time an enemy unit casts an ability in a 1200 AoE that is not in the fog of war. Maximum of 15 charges. Certain abilities, such as arrow abilites (Frost Arrow, Poison Attack) and item abilities, will not add a charge.
HoN Equivalent: Power Supply
ID: 318
Cost: 4900
Requires: Ultimate Orb, Yasha, Manta Style Recipe Scroll
+25 Agility
+10 Strength
+10 Intelligence
+15 Attack Speed
+10% Movement Speed
Active: Mirror Image
Creates 2 images that deal 33% damage for melee (28% for ranged). Illusions take 350% damage for melee (400% for ranged). 0.1 second animation delay for which you are invulnerable. Lasts 20 seconds. 165 manacost. 35 seconds cooldown for melee (50 seconds for ranged).
Note: Movement speed bonus doesn't stack with Yasha, Sange and Yasha, or Manta Style. Can be disassembled.
HoN Equivalent: Geometer's Bane
ID: 332
Cost: 1900
Requires: Mask of Death, Mask of Madness Recipe
Passive: Lifesteal
17% lifesteal on attacks. Orb effect.
Active: Berserk
Adds 100 attack speed and 20% movement speed but causes you to take 30% extra damage. Lasts 12 seconds. 25 manacost. 25 seconds cooldown.
HoN Equivalent: Elder Parasite
ID: 309
Cost: 1075
Requires: Chainmail, Sobi Mask, Medallion of Courage Scroll
+6 Armor
+50% Mana Regeneration
Active: Valor
Target an enemy unit, both you and the enemy lose 6 armor for a duration. Lasts 7 seconds. 7 second cooldown. 800 cast range.
ID: 300
Cost:
Requires: Headdress of Rejuvenation, Netherezim Buckler, Mekansm Recipe
+5 All Attributes
+5 Armor
Passive: Mekansm Aura
4 HP regeneration. 500 AoE
Active: Heal
Heals 250 HP and gives +2 armor in 750 AoE. Armor bonus lasts 25 seconds. Doesn't affect units that have been healed by any Restore in the last 25 seconds. 150 manacost. 45 seconds cooldown.
HoN Equivalent: Astrolabe
ID: 325
Cost: 5400
Requires: Maelstrom, Hyperstone, Mjollnir Recipe
+80 Attack Speed
+24 Damage
Passive: Chain Lightning
25% chance to release a Chain Lightning on attack. Hits 4 units. 160 damage each. 500 bounce range. Orb effect.
Active: Static Charge
Places a charged shield on a target unit. Double click now activates Static Charge on yourself. 20% chance to strike the source of the damage and 2 nearby enemies. 200 damage. The attacker can't be more than 600 range away. The secondary targets can't be more than 900 units away. They must be within a 300 AoE of each other. Can't trigger more than once per second. No effect if cast on a unit that already has a Static Charge active on it. Lasts 20 seconds. 50 manacost. 35 seconds cooldown. 600 cast range.
Note: Can be disassembled
HoN Equivalent: Charged Hammer
ID: 312
Cost: 5400
Requires: Demon Edge, 2x Javelins
+88 Damage
+15 Attack Speed
Passive: True Strike
Prevents your attacks from missing (except due to exceeding Movement Buffer Range on melee units). Interferes with some attack modifiers on ranged units.
Passive: Mini-Bash
35% chance to bash on attacks. 100 bonus damage. Stuns for 0.01 seconds.
Note: Clicking the item will toggle True Strike on and off.
HoN Equivalent: Savage Mace
ID: 234
Cost: 900
Passive: Lifesteal
+15% lifesteal on attacks. Orb effect.
HoN Equivalent: Hungry Spirit
ID: 296
Cost: 2700
Requires: Belt of Giant Strength, Staff of Wizardry, Necronimicon Recipe
+15/21/24 Intelligence
+8/12/16 Strength
Active: Demonic Summoning
Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, their strength and abilities are dependant on the Necronomicon's level. Lasts 35 seconds. 50 manacost. 80 seconds cooldown.
Note: Buy recipe to upgrade (3 levels).
HoN Equivalent: Puzzlebox
ID: 278
Cost: 505
Requires: Mantle of Intelligence, Circlet of Nobility, Null Talisman Recipe
+6 Intelligence
+3 Strength
+3 Agility
+3 Damage
HoN Equivalent: Amulet of Exile
ID: 273
Cost: 1675
Requires: Quarter Staff, Robe of the Magi, Sobi Mask
+6 Intelligence
+10 Attack Speed
+15 Damage
+75% Mana Regeneration
HoN Equivalent: Arcana
ID: 227
Cost: 200
Active: Place Ward
Places a ward to give 1600 vision. 200 HP. Invisible. Lasts 6 minutes.
Note: Maximum stock of 2 in store. Store stock takes 6 minutes to replenish. Stacks with itself in inventory. 2 charges.
HoN Equivalent: Ward of Sight
ID: 267
Cost: 450
Adds a poison effect to your attacks. Deals 3 damage per second, and 4% slow for ranged (12% slow for melee). Lasts 4 seconds.
ID: 292
Cost: 5025
Requires: Oblivion Staff x 3
+20 Intelligence
+30 Attack Speed
+45 Damage
+225% Mana Regeneration
Active: Soul Burn
Silences a target unit and amplifies the damage it takes by 25%. Amplified damage is dealt at the end of the duration as magical damage. Lasts 5 seconds, costs 100 mana, has a 18 second cooldown, and a 900 cast range.
HoN Equivalent: Hellflower
ID: 274
Cost: 1750
Requires: Ring of Health, Void Stone
+10 Damage
+5 HP Regeneration
+125% Mana Regeneration
Note: Can be disassembled
HoN Equivalent: Sustainer
ID: 269
Cost: 1400
Requires: Boots of Speed, 2x Blades of Attack
+60 Movement Speed
+24 Damage
Active: Phase
Gives 16% movement speed bonus and lets you move through units. Using items or abilities cancels Phase. Lasts 4 seconds. 8 second cooldown.
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
HoN Equivalent: Ghost Marchers
ID: 306
Cost: 3553
Requires: Hood of Defiance, Headdress of Rejuvenation, Khadgar's Pipe of Insight Recipe
+11 HP Regeneration
+30% Magic Resistance
Active: Barrier
Gives allied units within 500 range a shield that blocks 400 spell damage. Lasts 10 seconds. 100 manacost. 60 second cooldown. Doesn't affect units that have been affected by Barrier in the last 50 seconds.
HoN Equivalent: Barrier Idol
ID: 275
Cost: 550
Requires: Stout Shield, 2 Slippers of Agility
+6 Agility
Passive: Damage Block
100% chance to block 20 hero damage if wielder is melee (10 if ranged). 60% chance to block 20 non-hero damage if wielder is melee (10 if ranged).
HoN Equivalent: Iron Shield
ID: 270
Cost: 1450
Requires: Boots of Speed, Gloves of Haste, Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength
+60 Movement Speed
+25 Attack Speed
+8 Selected Attribute
Active: Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
HoN Equivalent: Steamboots
ID: 338
Cost: 225
Passive: Demolish
Deals +32% bonus damage to non-hero units on your attacks (+12% for ranged). Does not stack with most orb effects.
Active: Tree Chop
Destroys a target tree. Has a 5 second cooldown, and a 100 cast range.
HoN Equivalent: Logger's Hatchet
ID: 313
Cost: 5150
Requires: Sacred Relic, Radiance Recipe
+60 Damage
Passive: Burn Damage
Deals 40 damage per second. 650 AoE.
Note: Clicking Radiance will toggle Burn Damage on and off.
HoN Equivalent: Mock of Brilliance
ID: 298
Cost: 5300
Requires: Perseverance, Oblivion Staff, Refresher Orb Recipe
+5 HP Regeneration
+200% Mana Regeneration
+40 Damage
Active: Resets the cooldowns of all your abilities and items. 375 manacost. 160 seconds cooldown.
HoN Equivalent: Restoration Stone
ID: 305
Cost: 500
Requires: Ring of Protection, Sobi Mask
+6 Damage
+1 Armor
Passive: Mana Aura
0.65 Mana Regeneration. 900 AoE
Passive: Armor Aura
2 armor. 900 AoE. Doesn't stack with armor auras from Assault Cuirass, Ring of Basilius, or Vladmir's Offering.
Note: Clicking the item will toggle whether Armor Aura affects heroes and units, or just heroes. Can be disassembled.
HoN Equivalent: Ring of the Teacher
ID: 327
Cost: 2150
Requires: Belt of Giant Strength, Ogre Axe, Sange Recipe
+16 Strength
+10 Damage
Passive: Lesser Main
15% chance on attack to slow movement speed by 20% and attack speed by 20% for 4 seconds.
HoN Equivalent: Icebrand
ID: 323
Cost: 4300
Requires: Yasha, Sange
+16 Agility
+16 Strength
+12 Damage
+15 Attack Speed
+12% Movement Speed
Passive: Greater Maim
15% chance on attack to slow movement speed by 30% and attack speed by 30% for 4 seconds.
Note: Movement speed bonus doesn't stack with Yasha, Sange and Yasha, or Manta Style.
HoN Equivalent: Frostburn
ID: 324
Cost: 6150
Requires: Helm of the Dominator, Messerschmidt's Reaver, Satanic Recipe Scroll
+25 Strength
+20 Damage
+5 Armor
Passive: Lifesteal
25% lifesteal on attacks. Orb effect.
Active: Unholy Rage
Adds 175% lifesteal. Lasts 3.5 seconds. 35 seconds cooldown.
HoN Equivalent: Symbol of Rage
ID: 231
Cost: 135
Active: Teleport
Teleports you to an allied building or a point nearby an allied building. Shares cooldown with Boots of Travel. 3 seconds casting time. 75 manacost. 65 seconds cooldown.
Note: Stacks with itself in inventory. 1 charge.
Note: For each recent allied teleport in the area, time is added to your Teleport's casting time (2 seconds for the first recent allied teleport, 1 second for each additional one).
HoN Equivalent: Homecoming Stone
ID: 291
Cost: 5675
Requires: Mystic Staff, Ultimate Orb, Void Stone
+35 Intelligence
+10 Strength
+10 Agility
+150% Mana Regeneration
Active: Hex
Turns a target unit into a sheep. Disables damage block and evasion. Reduces the units base movement speed to 100. Affected unit retains its normal health, mana, armor value, and armor type. If cast on an illusion, it is immediately destroyed. Lasts 3.5 seconds. 100 manacost. 35 seconds cooldown. 800 cast range.
HoN Equivalent: Kuldra's Sheepstick
ID: 228
Cost: 200
Active: Place Ward
Places a ward to give limited vision and 950 AoE true sight. 200 HP. Invisible. Lasts 3 minutes.
Note: Stacks with itself in inventory. 2 charges.
HoN Equivalent: Ward of Revelation
ID: 321
Cost: 3400
Requires: Claymore, Quarterstaff, Lothar's Edge Recipe Scroll
+38 Damage
+10 Attack Speed
Active: Wind Walk
Makes you invisible until the duration ends, or until you attack or use an ability. Adds 20% movement speed. Can move through units. 0.3 second fade time. Attacking to break the invisibility will cause you to deal 150 bonus physical damage on your attack. Lasts 9 seconds. 75 manacost. 18 seconds cooldown.
HoN Equivalent: Assassin's Shroud
ID: 284
Cost: 4700
Requires: Plate Mail, Mystic Staff, Shiva's Guard Recipe
+30 Intelligence
+15 Armor
Passive: Freezing Aura
Gives -25 Attack Speed to enemies. 1000 AoE.
Active: Artic Blast
Emits a freezing wave around the caster. Enemies hit by the wave take 200 magic damage and have their movement speed slowed by 40% for 4 seconds. The wave extends at a speed of 300 to a max size of 744. 100 manacost. 30 second cooldown.
Note: Can be disassembled
HoN Equivalent: Frostfield Plate
ID: 316
Cost: 2950
Requires: Belt of Giant Strength, Javelin, Cranium Basher Recipe
+40 Damage
+6 Strength
Passive: Bash
25% chance for melee heroes (10% for ranged) to bash on attack. 1.4 seconds stun. 2 seconds cooldown. Doesn't function with other Cranium Bashers, Troll Warlord's Bash, Slithereen Guard's Bash, or Faceless Void's Time Lock.
HoN Equivalent: Brutalizer
ID: 232
Cost: 100
Active: Smoke of Deceit
Places a buff on all allied player-controlled units. Makes them invisible, gives 15% movespeed bonus, and prevents them from appearing on minimap to enemy players. 1200 AoE. Lasts up to 40 seconds. 90 second cooldown. If you get within 950 AoE of an enemy hero or tower, or if you attack any unit, the buff wears off.
Note: Maximum stock of 3 in store. Store stock takes 12 minutes to replenish. Stacks with itself in inventory. 1 charge
ID: 289
Cost: 3300
Requires: Energy Booster, Point Booster, Vitality Booster
+450 HP
+400 Mana
+4 HP Regeneration
100% Mana Regeneration
HoN Equivalent: Icon of the Goddess
ID: 271
Cost:
Requires: Ring of Regeneration, Sobi Mask, Soul Ring Scroll
+3 HP Regeneration
+50% Mana Regeneration
Active: Sacrifice
Sacrifices 150 HP to gain 150 mana to use. Any extra mana that isn't used from that bonus is lost after the duration is over. Any mana usage drains from your buffer mana first. Lasts 10 seconds. 25 seconds cooldown.
HoN Equivalent: Blood Chalice
ID: 339
Cost: 250
Passive: Damage Block
Gives a 60% chance to block 20 damage if the wielder is melee, or a 60% chance to block 10 damage if the wielder is ranged.
HoN Equivalent: Iron Buckler
ID: 225
Cost: 90
Active: Eat tree.
Eats a tree to restore 115 HP over 16 seconds. Purge will end the effect even though the status icon will remain.
Note: Stacks with itself in inventory. 3 charges.
HoN Equivalent: Runes of the Blight
ID: 307
Cost: 875
Requires: Sobi Mask, 2x Gauntlets of Strength, Urn of Shadows Recipe
+50% Mana Regeneration
+6 Strength
Active: Soul Release
Whenever an enemy hero dies within 1425 AoE, gains 2 charges if it has 0 charges, else gains 1 charge (each death can only charge one of these items, if two or more heroes in the AoE have this item, only one will be charged). Can expend one charge to target an allied or enemy hero. If an ally is targeted, it is healed for 400 HP over 8 seconds (this effect ends if the hero takes damage from a source other than Sentinel or Scourge creeps or neutral creeps). If an enemy is targeted, it looses 200 hp over 8 seconds. 10 seconds cooldown. 950 casting range.
Note: Double clicking will self-cast Release
ID: 287
Cost: 2225
Requires: Ring of Health, Vitality Booster, Stout Shield
+6 HP Regeneration
+275 HP
Passive: Damage Block
70% chance to block 40 attack damage if wielder is melee, or 20 damage if wielder is ranged.
HoN Equivalent: Helm of the Black Legion
ID: 299
Cost: 3100 ( 1250 )
Requires: Helm of Iron Will, Robe of the Magi x2, Recipe
+5 Armor
+5 HP/sec Regeneration
+12 Intelligence
Active: Discord
Applies a debuff on all enemy units in a 500 AoE, causing them to have reduced magic resistance for a duration. Amplifies magic damage by 25%. Lasts 15 seconds, costs 75 mana, has a 30 second cooldown, and a casting range of 875.
ID: 301
Cost: 2050
Requires: Mask of Death, Ring of Basilius, Ring of Regeneration, Vladmir's Offering Recipe
+2 HP Regeneration
Passive: Vampiric Aura
Adds 16% lifesteal to melee units. 900 AoE.
Passive: Damage Aura
Adds 15% damage. Bonus damage is based off of base damage and damage from attribute points. 900 AoE
Passive: Armor Aura
Adds 5 armor. Doesn't stack with armor auras from Assault Cuirass, Ring of Basilius, or Vladmir's Offering. 900 AoE.
Passive: Mana Regeneration Aura
Adds 0.8 mana regeneration. 900 AoE.
HoN Equivalent: Abyssal Skull